class_name 狙炮 extends Big

var effect_node_狙炮瞄准:Node = null

func evolve(old:Big):
	super.evolve(old)
	evolution = "狙炮"
	view_area = 2

func turnStart():
	super.turnStart()
	if (effect_node_狙炮瞄准 != null):
		effect_node_狙炮瞄准.queue_free()

func die():
	super.die()
	if (effect_node_狙炮瞄准 != null):
		effect_node_狙炮瞄准.queue_free()
